"Fly, Dino" (Playing History) is a cooperative game that invites children to talk about their feelings. The game was designed for children from families affected by addiction and offers kindergarten educators as well as educators the opportunity to approach the topic of addiction in a low-threshold manner.
My tasks included visual concept, game art and product design, as well as accompanying the production.
box (2D version)
box (2D version)
2D version
2D version
limited 3D version
limited 3D version
chips and dices (2D version)
chips and dices (2D version)
Card example
Card example

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